Glitchedtones
Entropy: Recovered
Entropy: Recovered
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603 sounds. Five collections. Recovered from the archive.
Entropy: Recovered is a limited release bringing together five sound design collections built entirely from breaking things — now unearthed and available together for the first time.
Digital feedback loops left to collapse in on themselves. Computer files torn apart and forced to speak as audio. Hardware destroyed with hammers and recorded on the way down. 8-bit circuits modified until they stopped behaving. All of it shelved. All of it now yours.
These aren't samples designed to slot neatly into a mix. They're raw material — the kind that rewards producers who want to shape something genuinely their own rather than reach for another preset. Use them as they are, or use them as a starting point. Either way, nothing in here sounds like anything else in your library.
Abstract Sound Design — 60 files. Atmospheres and FX pulled from digital feedback experiments and granular processing sessions. Strange, textured, and endlessly malleable.
Data Destruction — 93 files. Pure databending: sounds created by deliberately corrupting digital files and interpreting the wreckage as audio. Raw glitch and noise that sits comfortably in no genre and every genre.
Data Disruption — 200 files. Bitmaps, executables, plugin files — all exploited and converted to sound. 100 raw files of harsh data noise, heavy drones and glitch one-shots. 100 heavily processed artefacts pushed further still. Built for science fiction, dystopian sound design, broken machine aesthetics, and any producer who wants a glitch kit that started somewhere genuinely unusual.
Impact — 200 files. 100 abstract hits sourced from the physical destruction of laptops, phones, and a handheld games console, processed beyond all recognition into massive sonic eruptions, metal collisions, robotic movement, found-sound snares and industrial debris — ready for trailers, EDM, sound design, and everything in between.
Plus 100 files of exclusive, never-released bonus source material: the raw destruction recordings these sounds were built from. Footsteps through tech debris, hammer strikes, devices being taken apart in real time. Untouched, unheard, and yours to do whatever you want with. Two libraries in one.
Retro Video Game FX — 50 files. Fifty favourites pulled from a huge 8-bit archive, sourced exclusively from a heavily modified Gameboy and vintage generative software. Glitches, drum hits, arps, risers, lasers — load and go.
Limited availability. No restock.
